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DirectX
DirectX is a series of programming interfaces developed by Microsoft (for Windows, starting with Windows 95) which allows fast drawing of graphics and multimedia.
Some of the programming interfaces in DirectX include:
Related Pages on this site:
Related Books:
- High Performance Windows Graphics Programming: Your High-End Guide for Creating Fast, High-Impact Graphics with Microsoft's DirectDraw API
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Stan Trujillo
Coriolis Group Books Paperback (400 pages)
Product Description: Covers basic to advanced topics, including optimization, true-color display modes, alpha blending, and key framing. Includes lots of ready-to-run optimized graphics programs that readers can modify to use in their own applications. Features custom-written Visual C++ AppWizard that lets readers create full-fledged DirectDraw applications from within Visual C++. Provides ready-to-use C++ and MFC routines.
List Price: $39.99* Lowest New Price: $318.38* Lowest Used Price: $0.48* *(As of 18:36 Pacific 2 Sep 2010 More Info)
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- Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)
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 | | By Frank D. Luna
Jones & Bartlett Publishers Paperback (400 pages)
Product Description: Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts. Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API. Use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing. Find out how to write vertex and pixel shader programs with the High-Level Shading Language. Discover how to write and use effect files with the Direct3D effects framework.
List Price: $49.95* Lowest New Price: $17.55* Lowest Used Price: $3.82* Usually ships in 24 hours* *(As of 13:35 Pacific 2 Sep 2010 More Info)
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- Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Greg Snook
Charles River Media Paperback (374 pages)
- ISBN13: 9781584502043
- Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed
Product Description: With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of todayfs popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type the gReal-Time 3D Terrain Engine.h Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that youfre ready to move into 3D engine design and real-time terrain visualization. ON the CD-ROM * The complete real-time 3D terrain engine documented in the book * All model, texture, and effect files * The Microsoft DirectX 9 SDK * 3DEM (Visualization Software LLC) and a demo of T2 (Keith Ditchburn) to help you create your own terrain System Requirements: Windows 2000/XP,Pentium III Processor 1Ghz+, DirectX 9 compatible video card providing hardware-accelerated, programmable vertex, and pixel shaders (NVIDIA® GeForce™ chipsets (versions 3, 4, FX, or greater) and the ATI® Radeon™ chipset (8500 series and greater), CD/Hard Drive, 128 MB RAM (256 MB recommended), 500 MB of free disk space is required to install the DirectX 9 SDK, the sample source code, and the tools provided. Sample code was written using Microsoft Visual Studio.NET® (Visual Studio 7.0), which is the recommended compiler for working along with this book. Project files are also provided for Microsoft Visual Studio® version 6.0 for convenience. Compilers from other vendors might compile these files, but have not been tested. The source code is intended for Microsoft Windows XP, but might also function under Windows 98, Windows ME, or Windows 2000. However, support for these older versions of Microsoft Windows is not guaranteed because DirectX 9.0 drivers might not be available for all video cards on these older operating systems. DirectX is Licensed Software, the use of which is governed by an English language break-the-seal EULA inside the Licensed Software.
List Price: $49.95* Lowest New Price: $3.92* Lowest Used Price: $3.92* Usually ships in 24 hours* *(As of 13:35 Pacific 2 Sep 2010 More Info)
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- Windows Graphics Programming: Win32 GDI and DirectDraw (Hewlett-Packard Professional Books)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Feng Yuan
Prentice Hall PTR Hardcover (1280 pages)
Product Description: A handbook for delivering high-performance Windows applications using Win32 GDI and Direct Draw. Completely demystifies the creation of Windows graphics. The CD-ROM contains system-level tools, kernel mode drivers, sample code, and C++ classes. System requirements: Windows 95+, CD-ROM drive. DLC: Computer graphics.
List Price: $59.99* Lowest Used Price: $55.04* *(As of 18:36 Pacific 2 Sep 2010 More Info)
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