| |
Advertisement Learn PhotoShop Now
Step-By-Step Video Tutorials Reveal
Shortcut Secrets On How To Conquer
Adobe Photoshop Quickly And Easily...
Click here
|
|
|
|
DirectX
DirectX is a series of programming interfaces developed by Microsoft (for Windows, starting with Windows 95) which allows fast drawing of graphics and multimedia.
Some of the programming interfaces in DirectX include:
Related Pages on this site:
Related Books:
- Beginning DirectX 11 Game Programming
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Allen Sherrod
Course Technology PTR Paperback (372 pages)
Product Description: Discover the latest and most popular technology for creating next-generation 3D games: DIRECTX 11! BEGINNING DIRECTX 11 GAME PROGRAMMING is an introductory guide to learning the basics of DirectX 11 that will help get you started on the path to 3D video game programming and development. Written specifically for the beginner programmer, this book uses step-by-step instructions to teach the basics of DirectX 11 and introduces skills that can be applied to creating games for PCs and game console platforms such as the Xbox 360. Updated for all the newest DirectX 11 technology, this book includes coverage of improved professional coding practices, an overview of the latest DirectX components and tools, sprites, text and font rendering, 3D character rendering, cameras, audio, shaders and effects, and much more. By the time you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to explore making simple video games and demos. From there, you can progress toward making more complex games and demos until you find yourself able to complete and release your own PC or console games.
List Price: $34.99* Lowest New Price: $22.17* Lowest Used Price: $14.74* Usually ships in 24 hours* *(As of 17:52 Pacific 3 Feb 2012 More Info)
Buy It Now |
- Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Frank Luna
Jones & Bartlett Publishers Paperback (400 pages)
Product Description: Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts. Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API. Use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing. Find out how to write vertex and pixel shader programs with the High-Level Shading Language. Discover how to write and use effect files with the Direct3D effects framework.
List Price: $49.95* Lowest New Price: $27.95* Lowest Used Price: $3.78* *(As of 12:26 Pacific 4 Feb 2012 More Info)
Buy It Now |
- Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Charles River Media Game Development)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Greg Snook
Charles River Media Paperback (374 pages)
Product Description: With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization.
List Price: $49.95* Lowest New Price: $22.17* Lowest Used Price: $1.75* Usually ships in 24 hours* *(As of 12:26 Pacific 4 Feb 2012 More Info)
Buy It Now |
- Windows Graphics Programming: Win32 GDI and DirectDraw (Hewlett-Packard Professional Books)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Feng Yuan
Prentice Hall PTR Hardcover (1280 pages)
Product Description: To deliver high-performance Windows applications, developers need an in-depth understanding of the Win32 GDI and DirectDraw -- but until now, it's been virtually impossible to discover what's going on "behind" Microsoft's API calls. This book rips away the veil, giving experienced Windows programmers the information and techniques they need to maximize performance, efficiency, and reliability -- and to make the best use of Windows graphics APIs and the important new graphics features provided in Windows 2000. Readers will gain a clear, concrete understanding of how GDI and DirectDraw are implemented internally; their limitations, resource requirements, and performance impact; and keys to implementing features and troubleshooting problems. This book is filled with high quality, original, system-level tools, kernal mode drivers, sample programs, and generic C++ classes for Windows programming without MFC. Readers can find out how to build API spys and hooks, detect GDI resource leaks, build image processing software, and more. Part 1 goes behind the scenes to uncover the Windows system architecture and graphics system internal data structure, and provides techniques for spying on the components of the graphics system. Part 2 provides detailed coverage of the Win32 GDI and Direct Draw API, based on the solid foundation built in Part 1. It covers device context, coordinate space and transformation, pixels, lines, and curves, area fills, various types of bitmaps, image processing, fonts, text, enhanced metafiles, and printing.
List Price: $59.99* Lowest New Price: $229.57* Lowest Used Price: $45.22* *(As of 17:52 Pacific 3 Feb 2012 More Info)
Buy It Now |
|
|
|