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GraphicsAcademy.com  >  Glossary  >  DirectX

DirectX

DirectX is a series of programming interfaces developed by Microsoft (for Windows, starting with Windows 95) which allows fast drawing of graphics and multimedia.

Some of the programming interfaces in DirectX include:
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  • High Performance Windows Graphics Programming: Your High-End Guide for Creating Fast, High-Impact Graphics with Microsoft's DirectDraw API
     
    High Performance Windows Graphics Programming: Your High-End Guide for Creating Fast, High-Impact Graphics with Microsoft s DirectDraw API
     
      
    By Stan Trujillo

    Coriolis Group Books
    Paperback (400 pages)

    Product Description:
    Covers basic to advanced topics, including optimization, true-color display modes, alpha blending, and key framing. Includes lots of ready-to-run optimized graphics programs that readers can modify to use in their own applications. Features custom-written Visual C++ AppWizard that lets readers create full-fledged DirectDraw applications from within Visual C++. Provides ready-to-use C++ and MFC routines.

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  • Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)
     
    Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)
     
      
    By Frank D. Luna

    Wordware Publishing Inc.
    Paperback (400 pages)

    Product Description:
    This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.

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  • Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)
     
    Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)
     
      
    By Greg Snook

    Charles River Media
    Paperback (374 pages)

    Product Description:
    With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization.

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  • Windows Graphics Programming: Win32 GDI and DirectDraw (Hewlett-Packard Professional Books)
     
    Windows Graphics Programming: Win32 GDI and DirectDraw (Hewlett-Packard Professional Books)
     
      
    By Feng Yuan

    Prentice Hall PTR
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    Product Description:
    A handbook for delivering high-performance Windows applications using Win32 GDI and Direct Draw. Completely demystifies the creation of Windows graphics. The CD-ROM contains system-level tools, kernel mode drivers, sample code, and C++ classes. System requirements: Windows 95+, CD-ROM drive. DLC: Computer graphics.

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