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Direct3D
Direct3D is one of Microsoft's
DirectX programming interfaces.
Direct3D is used to display 3D style graphics in applications where maximimum performance is essential.
If the user's computer has a Graphics Card with 3D hardware acceleration, Direct3D should take advantage of it (assuming appropriate driver software is installed).
Related Pages on this site:
Related Books:
- Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)
 | | By Andre' LaMothe
Muska & Lipman/Premier-Trade Released: 2001-03-15 Paperback (528 pages)
Product Description: Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!
List Price: $49.99 Lowest New Price: $3.93 Lowest Used Price: $0.05 (As of 10:43 Pacific 10 Oct 2008 More Info)
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- Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
 | | By Wolfgang F. Engel
Wordware Publishing Paperback (500 pages)
Product Description: Vertex and pixel shader programming allows graphics and game developers to create photorealistic graphics on the personal computer for the first time. And with DirectX, programmers have access to an assembly language interface to the transformation and lighting hardware (vertex shaders) and the pixel pipeline (pixel shaders). Direct3D ShaderX begins with an introduction to vertex and pixel shader programming and moves on to a wide array of specialized shader tricks contributed by 27 experts in game and graphics programming. These range from character animation and lighting to photorealistic faces and non-photorealistic rendering. Special effects shaders are also presented, including those for such effects as bubbles, rippling water, animated grass, and particle flows.
List Price: $59.95 Lowest New Price: $9.95 Lowest Used Price: $5.95 (As of 02:13 Pacific 11 Oct 2008 More Info)
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- Introduction to 3D Game Programming with DirectX 9 (Wordware Game and Graphics Library)
 | | By Frank D. Luna
Wordware Publishing Inc. Paperback (400 pages)
Product Description: This book instructs the reader from the beginning by teaching the underlying mathematics and 3D theory necessary to make sense of the DirectX 9 API.
List Price: $49.95 Lowest New Price: $26.77 Lowest Used Price: $24.34 Usually ships in 24 hours (As of 10:43 Pacific 10 Oct 2008 More Info)
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- Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Game Development Series)
 | | By Greg Snook
Charles River Media Paperback (374 pages)
Product Description: With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization.
List Price: $49.95 Lowest New Price: $8.83 Lowest Used Price: $4.00 Usually ships in 24 hours (As of 02:13 Pacific 11 Oct 2008 More Info)
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- The Zen of Direct3D Game Programming (Prima Tech's Game Development)
 | | By Peter Walsh
Muska & Lipman/Premier-Trade Paperback (896 pages)
Product Description: Whether you're a professional programmer looking to get up to speed on DirectX® 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft® Direct3D® 8.0! It provides a solid introduction to interactive entertainment engineering, Windows® programming, and advanced graphical techniques. Inside you'll find deep coverage of 2D graphics, including using double buffering, page flipping, programming a bitmap font engine, and creating a Quake-style programmable console. Read on to learn sophisticated 3D graphics programming techniques such as bilinear filtering, texturing, materials, lights, and how to develop an object-orientated frame based object hierarchy in order to simulate amazingly realistic animation effects. Begin your journey into the world of Direct3D - and great games - here, now!
List Price: $59.99 Lowest New Price: $6.77 Lowest Used Price: $2.10 (As of 10:43 Pacific 10 Oct 2008 More Info)
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