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Direct3D
Direct3D is one of Microsoft's
DirectX programming interfaces.
Direct3D is used to display 3D style graphics in applications where maximimum performance is essential.
If the user's computer has a Graphics Card with 3D hardware acceleration, Direct3D should take advantage of it (assuming appropriate driver software is installed).
Related Pages on this site:
Related Books:
- Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Wolfgang Engel
Muska & Lipman/Premier-Trade Released: 2001-03-15 Paperback (528 pages)
Product Description: Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!
List Price: $49.99* Lowest New Price: $7.99* Lowest Used Price: $0.01* *(As of 13:35 Pacific 4 Feb 2012 More Info)
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- Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Wolfgang F. Engel
Wordware Publishing, Inc. Paperback (500 pages)
Product Description: Focusing on Direct3D 8.x, this book shows a wide array of specialized vertex and pixel shader programming tricks from industry experts.
List Price: $59.95* Lowest New Price: $7.39* Lowest Used Price: $3.95* *(As of 13:35 Pacific 4 Feb 2012 More Info)
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- Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Frank Luna
Jones & Bartlett Publishers Paperback (400 pages)
Product Description: Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts. Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API. Use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing. Find out how to write vertex and pixel shader programs with the High-Level Shading Language. Discover how to write and use effect files with the Direct3D effects framework.
List Price: $49.95* Lowest New Price: $27.95* Lowest Used Price: $3.78* *(As of 12:26 Pacific 4 Feb 2012 More Info)
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- Real-Time 3D Terrain Engines Using C++ and DirectX 9 (Game Development Series) (Charles River Media Game Development)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Greg Snook
Charles River Media Paperback (374 pages)
Product Description: With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type - the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware-accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own, complete 3D terrain engine. Skills Needed: It is assumed that you are familiar with C++, Direct X, math, and geometry and that you're ready to move into 3D engine design and real-time terrain visualization.
List Price: $49.95* Lowest New Price: $22.17* Lowest Used Price: $1.75* Usually ships in 24 hours* *(As of 12:26 Pacific 4 Feb 2012 More Info)
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- The Zen of Direct3D Game Programming (Prima Tech's Game Development)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Peter Walsh
Muska & Lipman/Premier-Trade Paperback (896 pages)
Product Description: Whether you're a professional programmer looking to get up to speed on DirectX® 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft® Direct3D® 8.0! It provides a solid introduction to interactive entertainment engineering, Windows® programming, and advanced graphical techniques. Inside you'll find deep coverage of 2D graphics, including using double buffering, page flipping, programming a bitmap font engine, and creating a Quake-style programmable console. Read on to learn sophisticated 3D graphics programming techniques such as bilinear filtering, texturing, materials, lights, and how to develop an object-orientated frame based object hierarchy in order to simulate amazingly realistic animation effects. Begin your journey into the world of Direct3D - and great games - here, now!
List Price: $59.99* Lowest New Price: $7.09* Lowest Used Price: $0.50* *(As of 13:35 Pacific 4 Feb 2012 More Info)
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