| |
|
|
|
Texture Mapping
Texture Mapping is a process used in 3D games
(and other applications which involve rendering).
In Texture Mapping bitmap images
("textures") are drawn on the polygons which underlie
the 3D world. For example, a bitmap containing an image of bricks might be scaled/sized to cover
the surface of a maze's wall.
Related Books:
- Beginning Direct3D Game Programming w/CD (Prima Tech's Game Development)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Wolfgang Engel
Muska & Lipman/Premier-Trade Released: 2001-03-15 Paperback (528 pages)
Product Description: Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!
List Price: $49.99* Lowest New Price: $7.99* Lowest Used Price: $0.19* *(As of 21:44 Pacific 16 May 2012 More Info)
Buy It Now |
- Introduction to 3D Game Programming with DirectX 9.0 (Wordware Game and Graphics Library)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Frank Luna
Jones & Bartlett Publishers Paperback (400 pages)
Product Description: Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion. Understand basic mathematical and 3D concepts. Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API. Use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing. Find out how to write vertex and pixel shader programs with the High-Level Shading Language. Discover how to write and use effect files with the Direct3D effects framework.
List Price: $49.95* Lowest New Price: $27.55* Lowest Used Price: $0.43* *(As of 21:44 Pacific 16 May 2012 More Info)
Buy It Now |
- The Zen of Direct3D Game Programming (Prima Tech's Game Development)
Disclosure: Products details and descriptions provided by Amazon.com. Our company may receive a payment if you purchase products from them after following a link from this website.
 | | By Peter Walsh
Muska & Lipman/Premier-Trade Paperback (896 pages)
Product Description: Whether you're a professional programmer looking to get up to speed on DirectX® 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft® Direct3D® 8.0! It provides a solid introduction to interactive entertainment engineering, Windows® programming, and advanced graphical techniques. Inside you'll find deep coverage of 2D graphics, including using double buffering, page flipping, programming a bitmap font engine, and creating a Quake-style programmable console. Read on to learn sophisticated 3D graphics programming techniques such as bilinear filtering, texturing, materials, lights, and how to develop an object-orientated frame based object hierarchy in order to simulate amazingly realistic animation effects. Begin your journey into the world of Direct3D - and great games - here, now!
List Price: $59.99* Lowest New Price: $14.94* Lowest Used Price: $0.64* *(As of 21:44 Pacific 16 May 2012 More Info)
Buy It Now |
|
|
|