PCX File Format
   
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GraphicsAcademy.com  >  File Formats  >  ZSoft PCX

ZSoft PCX

Short Name PCX
Long Name ZSoft PCX
Typical File Extensions .pcx
Contains Bitmap

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This is a common format for storing bitmaps, and was originally developed by ZSoft Corporation.

PCX files can contain bitmaps at a variety of color depths: black and white, 4 color with a palette, 8 color with a palette, 16 color with a palette, 256 color with a palette, or 24-bit TrueColor.

The PCX format has gone through a number of revisions (closely tracking the evolution of PC graphics cards), and hence some older software may not be able to read newer PCX files. Additionally, there are a lot of options in the newer PCX format, so it is possible some software may not be able to handle particular variations.

PCX data is compressed using a Run-length Compression scheme.

A technical discussion of this format can be found in Chapter 4 of Graphics File Formats by David C. Kay and John R. Levine.


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Related Books:
  • Graphics File Formats
     
    Graphics File Formats
     
      
    By David C. Kay

    McGraw-Hill Companies
    Paperback (496 pages)

    Book Description:
    For software developers, systems managers, and computer hobbyists, this book will help bring a welcome sense of order to the chaotic world of graphics file format. David Kay and John Levine have compiled detailed specifications for 30 popular graphics file formats, so readers can more quickly and easily decide which standards are best for their applications.

    List Price: $29.95
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    (As of 13:46 Pacific 21 May 2008 More Info)

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  • Using Pcx Graphics Files: The Programmer's Definitive Guide to Pcx File Formats
     

     
      
    By Roger T. Stevens

    Backbeat Books
    Paperback (448 pages)

    Book Description:
    This book explains virtually every programming technique for creating, customizing and viewing PCX graphics files. The CD-ROM provides the tools programmers need to immediately implement these techniques. Roger Stevens provides examples of nearly every technique for creating and viewing PCX graphics files, and explains how to custom tailor programs to work with specific systems. This book concentrates on regular EGA, VGA and VESA Super VGA modes, but the techniques are also explained for nonstandard Super VGA boards. Thorough explanations are given for the basics of PCX file headers and graphics data compression; customizing display and color resolution; converting back and forth between color displays and PCX formats; converting BMP, RLE, GIF and TGA files to PCX formats; and even how to convert from Kodak Photo CD and Seattle FilmWorks CD pictures to PCX files. The attached CD-ROM contains all the programs from the book in executable form and source code, additional graphics utilities, and many graphics files in various formats for testing.

    About the Author: Roger T. Stevens has authored several books on graphics programming and fractal geometry including Understanding Self-Similar Fractals, Object-Oriented Graphics Programming in C++, and Fractal Programming & Ray Tracing with C++.

    List Price: $49.95
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    (As of 04:35 Pacific 22 May 2008 More Info)

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